Investigating Student Perceptions of Blooket to Enhancing Vocabulary Mastery in Senior High School
Abstract
Vocabulary mastery is crucial to English language learning, involving skills like reading, writing, listening, and speaking. However, many students struggle with vocabulary acquisition due to traditional teaching methods often lacking engagement. This study examines students' perceptions of Blooket, a game-based learning platform, and its effectiveness in improving vocabulary mastery among high school students.
This research used a descriptive qualitative method with purposive sampling. The research subjects were class X-1 students at SMA Negeri 1 Sekaran, totaling 38 students. Data collection techniques included interviews and questionnaires. Data were collected before and after the application of Blooket in the learning process to measure changes in students' vocabulary acquisition. In addition, students' perceptions of the use of Blooket were also evaluated through questionnaires and interviews.
Findings indicate that Blooket significantly enhanced students' vocabulary acquisition and was met with overwhelmingly positive responses. Students found Blooket to be more engaging and effective than conventional methods, particularly enjoying its interactive and game-like features. This approach made learning more enjoyable and less monotonous, increasing students' motivation and interest in mastering vocabulary. The data reflect a strong preference for Blooket among students, who appreciated its ability to make vocabulary learning more dynamic and fun, leading to improved learning outcomes.
