PERANCANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANDROID PADA MATA PELAJARAN INFORMATIKA KELAS VII DI SMP INSAN TELADAN

Authors

  • Mohamad Alfin Fisar universitas muhammadiyah jakarta
  • Yasin Efendi Universitas Muhammadiyah Jakarta
  • Mahbubul Wathoni Universitas Muhammadiyah Jakarta
  • Rikaro Ramadi Universitas Muhammadiyah Jakarta

Keywords:

Learning Media, Android Game, Informatics Subject.

Abstract

The purpose of this study was to design an Android game-based learning medium for Informatics subjects at Insan Teladan Middle School.The method used in this research was Research and Development (R&D) with the Game Development Life Cycle (GDLC) model. This development model includes 6 phases: initialization/concept creation, pre-production, production, testing, beta, and release. This research was conducted at Insan Teladan Middle School with a trial subject of 23 seventh-grade students. The data collection technique used was a questionnaire assessed by media experts, subject matter experts, teachers, and students. The results of the assessment by the experts included an average score of 86% from media experts, 80% from subject matter experts, and 88% from teacher responses, all in the "highly feasible" category. The student questionnaire assessment was conducted in one trial and received a trial result of 90% in the "highly feasible" category. Based on these assessments, the Android game-based learning medium for Informatics subjects in Middle School is declared highly feasible for use in the learning process.

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Published

2026-06-19 — Updated on 2026-06-19

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How to Cite

Fisar, M. A., Efendi, Y., Wathoni, M., & Ramadi, R. (2026). PERANCANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANDROID PADA MATA PELAJARAN INFORMATIKA KELAS VII DI SMP INSAN TELADAN. MEDIA DIDAKTIKA, 12(1), 29–43. Retrieved from https://e-jurnal.unisda.ac.id/index.php/didaktika/article/view/12287