PENGEMBANGAN ALAT PERAGA PAPAN KARTU AIKA ̅ PADA KONTEN NUMERASI KERAJAAN MARTAPURA UNTUK SISWA SMP
Abstract
Class VII students at SMP Negeri 31 Samarinda like learning mathematics which is linked to local culture. However, they do not yet know the numbers from their own area. The introduction to ancient numbers is presented in an interesting way using visual aids. This research aims to determine the development process, level of validity, and level of practicality of the resulting product, namely the Card Board. This Research and Development (R&D) research uses the ADDIE model, namely analysis, design, development, implementation, evaluation. Data collection techniques include needs analysis questionnaires, interviews, validation instruments and practicality instruments. The data analysis techniques used are qualitative descriptive and quantitative descriptive. This research has two subjects, namely the validation subject consisting of experts and the practical subject consisting of 10 class VII students at SMPN 31 Samarinda. Based on the research results, it was concluded that the product development process went through the stages of analysis, design and development, the product met the very valid criteria based on the assessment of Mathematics material experts, History material experts and media experts with average percentages respectively of 87.3%, 98, 98. 3%, and 92%, and was declared very practical based on student responses with an average percentage of 90.04%.
Downloads
References
Ariyanto, B., Chamidah, A., & Suryandari, S. (2020). Pengembangan Desain produk Ular Tangga Terhadap Pembeljaran matematika Materi Pecahan Sederhana Pada Siswa Kelas 3 Sekolah Dasar. Trapsila: Jurnal Pendidikan Dasar, 2(1), 85-99.
Dewi. H., Febrialismanto, & Solfiah, Y. (2020). Pengembangan Media Permainan Table Ball untuk Meningkatkan Kemampuan Mengenal Konsep Bilangan Anak Usia 5-6 Tahun. Jurnal Review Pendidikan dan Pengajaran, 3(2), 395-403. https://doi.org/10.31004/jrpp.v3i2.1394
Hakim, Z. R., Taufik, M., & Firdayanti, R.N. (2021). Pengembangan Media Flipchart pada Tema “Diriku” Subtema “Tubuhku” SDN Serang 3. Jurnal Riset Pendidikan Dasar Dan Karakter, 1(2), 66-75.
Harlin, M.D & Arini, N.W. (2023). Pengembangan Desain produk Kartu Uno pada Materi Satuan Berat di Kelas IV Sekolah Dasar. Junal cendikia: Jurnal Pendidikan Matematika, 7(3), 3027-3037. https://doi.org/10.31004/cendekia.v7i3.2731
Kiranasari, S.P., & Suparni. (2023). Etnomatematika: Jajanan Pasar Daerah Purworejo Dalam Pembelajaran Matematika pada Kurikulum Merdeka. MEGA: Jurnal Pendidikan Matematika, 4(1), 541-550. https://doi.org/10.59098/mega.v4i1.825
Kurniawan., Saputra, Y. W., & Hidayah, F. N. (2023). Numerasi Batu Bertulis Yupa Kerajaan Martapura di Kutai-Kalimantan Timur. Samarinda: RV Pustaka Horizon.
Maemali, P., Payitno, A., & Widayanti, F. D. (2020). Etnomatematika pada Budaya Masyarakat Nagekeo. Jurnal Penelitian & Pengkajian Ilmiah Mahasiswa (JPPIM), 1(1), 48-58.
Muhammad, I., Marchy, F., Naser, A. D. M., & Turmudi. (2023). Analisis Bibliometrik: Tren Penelitian Etnomatematika dalam Pembelajaran Matematika di Indonesia (2017-2022). JIPM (Jurnal Ilmiah Pendidikan Matematia, 11(2), 267-279. http://doi.org/10.25273/jipm.v11i2.14085
Saputra, H., Purwanti. R. D., Utami, L. F. (2023). Meningkatkan Kemampuan Kognitif Aritmatika Anak dengan Menggunakan Alat Peraga Permainan Ular Tangga. Lesbesgue: Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika, 4(1), 91-98. https://doi.org/10.46306/lb.v4i1.206
Sugiyono. (2016). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, dan R&D). Bandung: Alfabeta.
Sukayati & Suharjana. A. (2009). Pemanfaatan Alat Peraga Matematika dalam Pembelajaran di SD. Yogyakarta: Pusat Pengembangan dan Pemberdayaan Pendidikan dan tenaga Kependidikan (PPPPTK) Matematika.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.