Pengaruh Model Teams Games Tournament (TGT) untuk Menciptakan Pembelajaran Efektif dan Menyenangkan
Abstract
This study aims to investigate the effect of the Teams Games Tournament (TGT) learning model in creating effective and enjoyable learning in Grade IV at MI Ma’arif NU Pucuk for the 2024/2025 academic year. The background of this research is the low level of student engagement and enthusiasm in the learning process due to monotonous conventional teaching methods. This study employs a quantitative approach with a pre-experimental one-group pretest-posttest design. The research subjects consisted of 32 students. Data collection techniques included tests (pretest and posttest) to measure learning effectiveness, and questionnaires to determine the level of students’ enjoyment during the learning process. The data analysis techniques used were descriptive statistics and inferential statistics in the form of a Paired Sample T-Test. The results showed that the average pretest score of 64.34 increased to 88.25 in the posttest. The results of the Paired Sample T-Test showed a significance value of 0.000 < 0.05, indicating a significant difference between the pretest and posttest scores. This proves that the TGT model is effective in improving student learning outcomes. In addition, the questionnaire results showed that 62.5% of students considered the learning to be very enjoyable, and 37.5% found it enjoyable. No students felt that the learning was less or not enjoyable. Therefore, the TGT model has been proven to have a positive impact in creating effective and enjoyable learning.
Downloads
References
Hartoto, T. (2018). Model Pembelajaran Inovatif. Jurnal Pendidikan, 9(2), 45–56
Khasanah, S. N., & Aswar, N. (2024). Implementasi Model Teams Games Tournaments dalam Meningkatkan Hasil Belajar Peserta Didik. Jurnal Ilmu Pendidikan Dasar, 6(1), 11–22.
Mujahidah. (2020). Strategi Pembelajaran Inovatif. Jakarta: Prenadamedia Group.
Mujahidah, M. (2020). Implementasi teori belajar konstruktivisme dalam pembelajaran di sekolah dasar. Jurnal Pendidikan dan Konseling, 2(1), 101–110.
Sanjaniasih, N. M. D., Suryani, I., & Nugroho, S. (2021). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament Berbantuan Media Kartu Bilangan dalam Meningkatkan Minat dan Hasil Belajar IPA. Jurnal Pendidikan Dasar, 12(2), 55–64.
Slavin, R. E. (2015). Cooperative learning: Theory, research and practice (3rd ed.). Allyn & Bacon.
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Tri Hartoto, S. (2018). Pengaruh model pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap keaktifan dan hasil belajar siswa. Jurnal Inovasi Pendidikan, 5(2), 85–94.
Trinova, Z. (2013). Pembelajaran Menyenangkan. Jurnal Pendidikan, 4(1), 15–28.
Usman, M., dkk. (2024). Pengaruh Model TGT terhadap Keaktifan Belajar Siswa. Jurnal Pendidikan Islam, 9(2), 77–85.
Yuvardita, A., & Fachri, M. (2019). Analisis problematika pembelajaran konvensional pada tingkat sekolah dasar. Jurnal Kajian Pendidikan Dasar, 4(1), 45–52
Yuvardita, P., & Fachri, M. (2019). Model Pembelajaran dan Partisipasi Siswa. Jurnal Inovasi Pendidikan, 7(1), 34–42.




